3D Technical Artist
- Map performance assessment
- Environment art performance and optimization guidance
- Prop optimization
- Communication between various global departments
- Various technical trouble-shooting related to game asset performance and bug-fixing
- Assisted with in-house tools creation for art teams
Animation fixing, rig testing, motion blur fixing
Motion and Animation 1 | Game Development - Art:
Teach the basics of rigging and animation using Maya and Unreal Engine for use in games.
- scene clean-up
- set dressing
- technical animation/animation clean-up
- render testing
- render/pipeline troubleshooting
- communicating between departments
I'm always up for a freelance project.
For almost ten years, I've been working/contracting as a Graphic/Web designer and most recently opening up as a freelance 3D Artist.
I've built over 250 websites, made a number of logos, and am on the lookout for new 3D opportunities.
- Explored pipeline workflow options getting 3D models from Maya/3DS Max to Revit
- Wrote documentation on workflow findings
- Created 3D assets for use in Revit; assets were created in Maya and/or 3DS Max
- Created tileable textures for use in Revit; textures were created in Photoshop and/or Substance Painter
New website builds and website maintenance. Worked with Wordpress and the Adobe Creative Suite, mostly.
At Complex Games Inc. I was tasked with creating fully textured low-poly 3D models to be used in a client's mobile game (Ducktales: Scrooge's Loot). I also worked on creating renders to be used for advertising and marketing purposes for the client, as well as doing a little QA game testing.
For these tasks I used Autodesk Maya, Unity, and Adobe Photoshop.