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Jesse Marofke
Jesse Marofke
Technical Artist
Winnipeg, Canada

Summary

3D Technical Artist

Skills

Digital Sculpting3D ModelingCharacter ModelingGraphic DesignWeb DesignUV MappingGame DesignShadersPhysically Based Renderingprocedural modelingIllustrationshot finalingHard Surface ModelingLow-poly ModelingProp ModelingTexturing

Software proficiency

Blender
Blender
Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
V-Ray
V-Ray
Arnold
Arnold
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere
Terragen
Terragen
Snowdrop
Snowdrop
Godot
Godot

Reel

Productions

    • Video Game
      Xdefiant
    • Year
      2024
    • Role
      Technical Artist
    • Company
      Ubisoft Winnipeg
    • TV Production
      Maya and the Three
    • Year
      2021
    • Role
      Show Finaler
    • Company
      Tangent Animation
    • Mobile Game
      Ducktales: Scrooge's Loot
    • Year
      2013
    • Role
      3D Modeller (intern)
    • Company
      Complex Games

Experience

  • Technical Artist at Ubisoft Winnipeg
    Winnipeg, CA
    July 2022 - Present

    - Map performance assessment

    - Environment art performance and optimization guidance

    - Prop optimization

    - Communication between various global departments

    - Various technical trouble-shooting related to game asset performance and bug-fixing

    - Assisted with in-house tools creation for art teams

  • Technical Artist - Animation at Monsters Aliens Robots Zombies
    Remote, Canada
    April 2022 - July 2022

    Animation fixing, rig testing, motion blur fixing

  • 3D Instructor at Red River College
    Winnipeg, Canada
    September 2021 - Present

    Motion and Animation 1 | Game Development - Art:

    Teach the basics of rigging and animation using Maya and Unreal Engine for use in games.

  • Show/Shot Finaling Artist at Tangent Animation
    Winnipeg, Canada
    May 2020 - Present

    - scene clean-up

    - set dressing

    - technical animation/animation clean-up

    - render testing

    - render/pipeline troubleshooting

    - communicating between departments

  • Freelance 3D Artist and Web Designer at jessemarofke.com
    Winnipeg, Canada
    January 2011 - Present

    I'm always up for a freelance project.

    For almost ten years, I've been working/contracting as a Graphic/Web designer and most recently opening up as a freelance 3D Artist.

    I've built over 250 websites, made a number of logos, and am on the lookout for new 3D opportunities.

  • VDC Intern at Bird Construction
    Winnipeg, Canada
    April 2019 - April 2019

    - Explored pipeline workflow options getting 3D models from Maya/3DS Max to Revit

    - Wrote documentation on workflow findings

    - Created 3D assets for use in Revit; assets were created in Maya and/or 3DS Max

    - Created tileable textures for use in Revit; textures were created in Photoshop and/or Substance Painter

  • Web Designer at Websites.ca
    Winnipeg, Canada
    August 2015 - September 2018

    New website builds and website maintenance. Worked with Wordpress and the Adobe Creative Suite, mostly.

  • 3D Intern at Complex Games
    Winnipeg, Canada
    May 2013 - June 2013

    At Complex Games Inc. I was tasked with creating fully textured low-poly 3D models to be used in a client's mobile game (Ducktales: Scrooge's Loot). I also worked on creating renders to be used for advertising and marketing purposes for the client, as well as doing a little QA game testing.

    For these tasks I used Autodesk Maya, Unity, and Adobe Photoshop.