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Nova | Character Sculpt

I created this character about a year ago, and decided to sculpt her as part of a personal project for an assignment.
My goal was to learn as much as I could about various 3D software and services, and (hopefully) create something that was interesting. To measure that goal, I decided it would be a good practice to sculpt a model in Zbrush, texture it in Substance Painter, and upload it to Sketchfab.

I learned a lot from this project:
-texture management, different types of texture maps, or exporting/importing to and from different programs.

IRay Render in Substance Painter (4K Textures)

IRay Render in Substance Painter (4K Textures)

Nova | Arnold Render (4K Textures)

High-Poly Turnaround in Zbrush (no textures)

Nova | Character Sculpt 2K

Original Sketch

Original Sketch

Action Reference Shot (with story)

Action Reference Shot (with story)

Character Model Sheet (with influences)

Character Model Sheet (with influences)