I created this character about a year ago, and decided to sculpt her as part of a personal project for an assignment.
My goal was to learn as much as I could about various 3D software and services, and (hopefully) create something that was interesting. To measure that goal, I decided it would be a good practice to sculpt a model in Zbrush, texture it in Substance Painter, and upload it to Sketchfab.
I learned a lot from this project:
-texture management, different types of texture maps, or exporting/importing to and from different programs.
Nova | Arnold Render (4K Textures)
High-Poly Turnaround in Zbrush (no textures)
Nova | Character Sculpt 2K