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Vault 2001 | Lighting and Rendering

Compositing study done for an assignment.
The goal was to take a modular set provided by the instructor (Matthew Broeska) and texture, light, render, and composite a single frame based on a reference image.

I decided to take a spin on 2001: A Space Odyssey and mix it with some Fallout reference (since I made a little Protectron awhile back).

Material creation was done using Maya with V-Ray materials and tileable textures made in Substance Painter. Final comp was done in Photoshop.

Thanks Jeremy Birn at http://3drender.com/ for modular assets.

Final Composite made it Photoshop

Final Composite made it Photoshop

Beauty Render from Maya with GI

Beauty Render from Maya with GI

Beauty Render from Maya without GI

Beauty Render from Maya without GI

AO Pass

AO Pass

Diffuse Pass

Diffuse Pass

Normal Pass

Normal Pass

Grey box of scene setup

Grey box of scene setup

Sample material in hypershade

Sample material in hypershade

Reference photo and colour palette.
(Image taken from 2001: A Space Odyssey; Stanley Kubrick).

I've never seen the movie, but liked the composition in this shot. Thought it would be fun to recreate.

Reference photo and colour palette.
(Image taken from 2001: A Space Odyssey; Stanley Kubrick).

I've never seen the movie, but liked the composition in this shot. Thought it would be fun to recreate.