Maya and the Three is a Netflix miniseries directed by Jorge Gutierrez. I was part of the Show/Shot Finaling (SHF) team at Tangent Animation, where the show was created.
As part of the SHF team, my job was to ensure all necessary assets in a shot were set up correctly for final Lighting.
This included:
- Animation Finaling: foot placement, no interpenetrating mesh, technical animation (weapon glows, prop animation, etc)
- VFX Finaling: placement and timing of general VFX assets in shots (dust/smoke, sparks, magic, etc)
- Set Dressing: placement of approved set dressing to fill out a scene (rocks, pebbles, weapons, torches, etc)
- Troubleshooting: all productions have issues and problems that pop up occasionally, and this show was no different. Arguably, the one skill I used the most on Maya was investigating technical issues, communicating them to their respective departments, and finding solutions.
Maya and the Three can be found on Netflix! Watch it now!
For this sequence I did the blade impact VFX placement. We had a library of debris and impact VFX that SHF could use for shots like this. Due to the quick motion in this sequence we also had a lot of issues rendering motion blur properly.
I animated the bed and pillows for this shot. There was also some motion blur issues with the swords that I fixed.
Chapter 9 had a lot going on and lots of things to fix/watch for: motion blur, floating characters, vfx placement/caching issues.